Little Update, devlog 1.


Forgot that this exists, I don't feel like going in dept into my development since its not that interesting, usual break something and spend half an hour trying to fix it. Anyways, the development is going decently, I am lazy so I did not work on this project for as much as you might think, around 5 hours in total. From the last post I made; the actual games page. I have pretty much finished the core gameplay mechanics of the game.

In fact, here is a list of the updated/added features from then to now:

-10 weapons added

-5 enemies added

-chapter 1 completed (10 levels per chapter, 10 chapters in total will be made, they will all be in the base game, however, I would like to make a chapter into a dlc pack, we will see)

-co-op split screen figured out, slightly functional, crashes my pc

-started working on a shop like thing, I dunno what to call it, a "market" I suppose

-need a bigger boss, so I asked a friend of mine to draw me a massive one, I am not talented, the thing in the game's page stuff is going to be the level 5 boss, not the final boss of the chapter itself- doesn't matter anyways.

-Grind to progress system (kill a certain amount of enemies to progress to the next level, it is an arcade shooter after all)

-Wave mode in mind, started making its map


That's about it for now, bye.

Files

Untitled video - Made with Clipchamp (2).mp4 84 MB
Apr 11, 2023

Get Arcade Shooter Prototype

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